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Beneath The Sea – Progress and Preview

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Today I started developing a platform game, using tiles, physics and pixel art, but I figured out that was too complex and I could not finish until tomorrow. Thus, Beneath The Seais my plan B.

What is done:

  • Intro, Menu and Credits Scenes;
  • The basic mechanics, including enemy spawn, enemy moving, player moving and shooting, and collisions;
  • All sprites for monsters, ship, weapons, buttons, and background.

To do:

  • Weapon system (cooldown, spawn, ammunition, etc…);
  • Score system;
  • All UI indicators on Level Scene;
  • Game Over Scene;
  • Musics and SFX;
  • Minor adjusts;

Suggestions?

There is a lot to do yet, but you can see some shots:

d1b4c d1b4b d1b4d

Check it out the preview of Beneath the Sea here!

And of course, the last meal of Saturday, PIZZA!

d1b4a


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