Today I started developing a platform game, using tiles, physics and pixel art, but I figured out that was too complex and I could not finish until tomorrow. Thus, “Beneath The Sea” is my plan B.
What is done:
- Intro, Menu and Credits Scenes;
- The basic mechanics, including enemy spawn, enemy moving, player moving and shooting, and collisions;
- All sprites for monsters, ship, weapons, buttons, and background.
To do:
- Weapon system (cooldown, spawn, ammunition, etc…);
- Score system;
- All UI indicators on Level Scene;
- Game Over Scene;
- Musics and SFX;
- Minor adjusts;
Suggestions?
There is a lot to do yet, but you can see some shots:
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Check it out the preview of Beneath the Sea here!
And of course, the last meal of Saturday, PIZZA!